![]() After playing for a while though, it lost the initial luster. Especially at first, when you like to click on them for the rolls. The dice roll is a nice feel though, and I see why you have it there. I know it’s a narrow specification, but everyone else mentioned most of the real changes I would have mentioned. I only get to play in spurts, when waiting in lines or on the phone and the such, so it seems to take up too much of the play time, always watching the dice roll. I wouldn’t even mind just seeing the numbers. I wouldn’t mind seeing the dice roll in a faster way, when you select auto. I’m sure there is more I can think of, but I think I’ve covered the basic essentials Thanks for making this game, keep with it!! Mob Improvement (I didn’t like how Mobs knew where my WHOLE group was once I saw them, even if one of the members of my group was in a completely different area of the map, or just unseen by that mob.) ![]() Mobs auto move (Again, not a huge deal, but it’d increase the suspense if the PC moves past a hall that he thought was empty, but then a patrolling mobs comes up on his back) ![]() Maybe the creature heard the PC before he opened the door and gets the jump on him, or maybe the PC peaks under a door/around the corner to see a group of goblins and gets the jump on them, aka, two attack opportunities for the char who succeeds in the roll, etc…) Perception & Initiation (It’s not a huge deal, but it’s nice to have initiation rolls for combat. ALSO, having items roll over between dungeons instead of reseting like they do now.) Item trade/sell/buy (I didn’t like when I had one character search a room and find a potion that I would like another character to use… annoying… Being able to trade between characters would be nice as well as purchasing items at the shop. Difficulty Levels (Have preset difficulty levels per dungeon that are based on the party size, yet still randomly generate mobs/traps etc…) The only customization you have now is what “element” you want the ranger, which is GOOD, but that’s all…) Character Creation (aka roll for skill/attribute points. Random map/creature generation (So if you play the same “story” again, it’s not going to be the “same” layout with the “same” creatures in the “same” spots.) Wider variety of items at the shop (More class specific items w/ attribute bonus’ and lvl reqs) The only “customization” you have now is what the character wears. XP to spend on skills and attributes (lvl up, skill points, attribute points, aka classic D&D set up) This would make for a funner and more personal gameplay rather than a generic run through. However, I never have purchased an app and I’d pay $5+ for the app if you did the following: I understand these changes will cost money and time to make. You can easily incorporate 2-4+ square pog creatures into that set like dragons, etc…) *Graphics (I LOVE the square tile set layout with the pogs you have. *# of traps/treasure (I always had the feeling I needed to search every room/hall for a trap which gave me the feeling of caution, rather than “lets just run through here”) *Action set-up (Only one major action, attack/search:trap/search:treasure, was able to be used per turn along with minor action use, item/move(once)/etc…) It’s the same game play as the first time, the only change is the random dice rolls/outcome in fights. ![]() I’ve had this app for about 4 days and i’m already SICK OF PLAYING it because there is no point. THIS will INCREASE the PLAYABILITY and REPLAY of this game drastically. In summary it’d be awesome to have more of a single player D&D feel to it. Here’s my two cents on 1) CHANGES I’d like to see made and 2) things I’d like to stay the SAME. ![]()
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